Clockwork Snail

The torso of this constructed gastropod is elongated and eerily humanoid. Smog pours from the shell-like posterior of the machine, while toxic green ooze courses through its translucent pipes.
 

Clockwork Snail (CR 10)

Large Construct (Clockwork)
Alignment: Neutral
Initiative: +7
Senses: Darkvision 60 feet, Low-Light Vision; Perception +0
  Speed: 30 feet, Climb 20 feet ( improved charge, tracks)
Space: 10 feet
 

Defense

Armor Class: 26, touch 14, flat-footed 21 (+3 Dex, +2 dodge, +12 natural, -1 size)
Hit Points: 101 (13d10+30)
Saving Throws: Fort +4, Ref +9, Will +4
Damage Reduction: 5/adamantine
Immunity: construct traits, eidite sickness
Weaknesses: vulnerability to electricity
 

Offense

Melee: mwk dire flail +18/+13/+8 (1d8+7), mwk dire flail +18 (1d8+3)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
24 (+7) 17 (+3) - - 11 (+0) 1 (-5)
Base Attack Bonus: +13
CMB +21
CMD 36 (can't be tripped)
  Feats: Improved Initiative, Lightning Reflexes, Two-Weapon Fighting
  Skills: Climb +23
  Languages:
  Special Qualities: swift reactions, undersized weapons, winding

 

Special Abilities

Eidite Trail (Ex)

A clockwork snail can release a noxious trail of poisonous ooze, coating any surface it treads upon with viscous liquid eidite. Any square that the clockwork snail moves through while this ability is active is covered in a nonmagical web effect that acts in all ways as the spell (DC 16 negates), but also has a chance of infecting whoever touches it with eidite sickness (see page 19). A clockwork snail can activate or deactivate this ability as a swift action, and can cover a total of 40 squares per day, though these squares need not be consecutive. The save DC is Constitution-based.

Improved Charge (Ex)

A clockwork snail excels at charging into enemies; it can move up to triple its speed when using the charge action, and ignores any effects of difficult terrain while charging.

Tracks (Ex)

A clockwork snail's tracks allow it to climb even sheer surfaces with ease, granting it a +16 racial bonus on Climb checks instead of the usual +8 for having a climb speed, and it can make attacks with its upper body normally even while climbing.
 

Ecology

Environment: Any
Organization: solitary, squadron (2-4), or cavalry (5-10)
Treasure: incidental (mwk dire flail, other treasure)

  Although their upper bodies resemble the clockwork soldiers from which their forms were no doubt inspired, these mechanical monstrosities are in fact a horrific blend of gastropod and clockwork, fusing the cruelest aspects of calculated war machinery and the foul influence of eidite. A clockwork snail is 12 feet tall and weighs 2,000 pounds.
  Construction
  The creator of a clockwork snail must start with crafted clockwork pieces worth 7,500 gp and 1,000 gp worth of refined eidite ore.
  Clockwork Snail
  CL 12th; Price 100,000 gp
  Construction Requirements
  Craft Construct, animate objects, freedom of movement, geas/quest, and poison, creator must be at least caster level 12th; Skill Craft (clockwork) DC 20; Cost 50,000 gp

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