Clockwork Soldier

Cogs and gears are visible in the gaps of this metallic creature's armor. It wields a polearm as it stands ready at attention.
 

Clockwork Soldier (CR 6)

Medium Construct (Clockwork)
Alignment: Neutral
Initiative: +6
Senses: Darkvision 60 feet, Low-Light Vision; Perception +0
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 20, touch 14, flat-footed 16 (+2 Dex, +2 dodge, +6 natural)
Hit Points: 64 (8d10+20)
Saving Throws: Fort +2, Ref +6, Will +2
Damage Reduction: 5/adamantine
Immunity: construct traits
Weaknesses: vulnerability to electricity
 

Offense

Melee: +1 halberd +18/+13 (1d10+14/x3)
Reach: 5 feet
  Special Attacks: latch
 

Statistics

StrDexConIntWisCha
28 (+9) 15 (+2) - - 11 (+0) 1 (-5)
Base Attack Bonus: +8
CMB +17 (+19 Disarm)
CMD 31 (33 vs. Disarm)
  Feats: Improved Initiative, Lightning Reflexes
  Skills:
  Languages:
  Special Qualities: efficient winding, proficient, standby, swift reactions

 

Special Abilities

Efficient Winding (Ex)

A clockwork soldier can function for 2 days per Hit Die every time it is wound.

Latch (Ex)

Clockwork soldiers have specially designed hands that easily grasp and lock onto weapons and objects. A soldier can attempt to disarm or grapple as a standard action without provoking an attack of opportunity, and it receives a +2 bonus on disarm checks. In addition, it receives a +2 bonus to CMD against attempts to disarm it.

Proficient (Ex)

A clockwork soldier is proficient with all simple and martial weapons.

Standby (Ex)

A clockwork soldier can place itself on standby as a standard action. While on standby, a clockwork soldier cannot move or take any actions. It remains aware of its surroundings but takes a -4 penalty on Perception checks. Time spent on standby does not count against the soldier's wind-down duration. A clockwork soldier can exit standby as a swift action-if it does so to initiate combat, it gains a +4 racial bonus on its Initiative check.
 

Ecology

Environment: Any
Organization: solitary, pair, trio, troop (3-8), or company (9-12 plus 1-4 clockwork servants)
Treasure: standard (+1 halberd, other treasure)

  The clockwork soldier is a mechanical mercenary that fights to the death for its creator. With the ability to wield most weapons with full proficiency, clockwork soldiers are versatile and wholly unpredictable foes. Most are armed with magic weapons-a +1 halberd being the most common armament.
  Clockwork soldiers are among the most efficient constructs of their kind. They are ideal for sentry and guard duty. Clockwork soldiers have the same basic shape as a human. They are 6 feet tall and weigh 500 pounds.
  Construction:
  The creator must start with crafted clockwork pieces worth 1,000 gp; the cost of the soldier's weapon is not included in this price.
  CLOCKWORK SOLDIER
  CL 12th; Price 37,000 gp
  Construction Requirements:
  Craft Construct, geas/quest and heroism, creator must be at least caster level 12th; Skill Craft (clockwork) DC 20; Cost 19,000 gp