Clockwork Steed

Gleaming gears whir and buzz in an orchestra of motion whenever this red-eyed steed moves.
 

Clockwork Steed (CR 6)

Large Construct (Clockwork)
Alignment: Neutral
Initiative: +5
Senses: Darkvision 60 feet, Low-Light Vision; Perception +0
  Speed: 50 feet
Space: 10 feet
 

Defense

Armor Class: 20, touch 12, flat-footed 17 (+1 Dex, +2 dodge, +8 natural, -1 size)
Hit Points: 74 (8d10+30)
Saving Throws: Fort +2, Ref +5, Will +2
Immunity: construct traits
Weaknesses: vulnerability to electricity
 

Offense

Melee: bite +14 (1d8+7), 2 hooves +9 (1d6+3)
Reach: 5 feet
  Special Attacks: powerful kick, Trample (1d6+7, DC 21)
 

Statistics

StrDexConIntWisCha
24 (+7) 13 (+1) - - 10 (+0) 1 (-5)
Base Attack Bonus: +8
CMB +16
CMD 29 (33 vs. Trip)
  Feats: Improved Initiative, Lightning Reflexes
  Skills:
  Languages:
  Special Qualities: difficult to create, swift reactions, winding

 

Special Abilities

Powerful Kick (Ex)

As a standard action, the clockwork steed can make two hoof attacks with its rear hooves; if both hit, it can perform an awesome blow combat maneuver as the Awesome Blow feat. A clockwork steed gains a +4 racial bonus on this combat maneuver check.
 

Ecology

Environment: Any Land
Organization: solitary
Treasure: none

  These tireless constructs were designed by engineers as a replacement for normal horses. They can gallop ceaselessly for hours or even days if required. In addition to their endurance, clockwork steeds pack a powerful physical punch-blows from their hooves can send smaller creatures flying.
  Though many riders enjoy the unquestioning way that clockwork steeds accept commands from their riders, others find these steeds' lack of personality frustrating. Unlike normal horses, a clockwork steed lacks the ability to create a bond with its rider.
  CLOCKWORK CHARGER
  Clockwork chargers are constructed to wreak greater mechanized terror on the battlefield. A clockwork charger has the advanced simple template and is specially equipped for enhancing mounted charges or making such charges even without a rider by way of its pivoted lance.
  A clockwork charger has a pivoted latch large enough to support a lance and allows even those who are not proficient with a lance to use it as if they were. Furthermore, the clockwork charger is proficient with any lance equipped in the pivot and gains the undersized weapon special ability.
  Construction
  The creator of a clockwork steed must start with crafted clockwork pieces worth 3,000 gp. When building a clockwork charger, the pivot can be built for any size lance, typically Medium.
  CLOCKWORK STEED
  CL 12th; Price 29,000 gp (33,500 for a clockwork charger)
  Construction
  Requirements Craft Construct, bull's strength, geas/quest, creator must be at least caster level 12th; Skill Craft (clockwork) DC 20; Cost 16,000 gp (18,750 for a clockwork charger)