Clockwork Titan

This creature appears as a huge, crablike mechanical monstrosity. It has a saucer-shaped main hull with four spindly legs that sprout from its underbelly and allow it to move with surprising speed and agility. Two iron-shod fists are mounted on the front of its hull.
 

Clockwork Titan (CR 6)

Large Construct
Alignment: Neutral
Initiative: +0
Senses: Darkvision 60 feet, Low-Light Vision; Perception -2
  Speed: 30 feet
Space: 10 feet
 

Defense

Armor Class: 19, touch 9, flat-footed 19 (+10 natural, -1 size)
Hit Points: 68 (7d10+30)
Saving Throws: Fort +2, Ref +2, Will +0
Immunity: construct traits
 

Offense

Melee: 2 slams +12 (2d8+6)
Reach: 10 feet
 

Statistics

StrDexConIntWisCha
23 (+6) 11 (+0) - - 6 (-2) 6 (-2)
Base Attack Bonus: +7
CMB +14
CMD 24
  Feats:
  Skills:
  Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Any
Organization: solitary or squad (2-4)
Treasure: none

  In battle, a clockwork titan relies on its reach to keep opponents back.
  Quite often, the brain gear attempts to deploy its titans behind a line of clockwork warriors, allowing the titans to rain blows upon enemies without fear of any counterattack.

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