Clockwork Warrior
This creature appears as man-sized automaton with oversized hands and a stiff, shambling gait.
Clockwork Warrior (CR 3)
Medium ConstructAlignment: Neutral
Initiative: -2
Senses: Darkvision 60 feet, Low-Light Vision; Perception -1
Speed: 20 feet
Space: 5 feet
Defense
Armor Class: 14, touch 8, flat-footed 14 (-2 Dex, +6 natural)Hit Points: 42 (4d10+20) self-repair 3 (acid, cold, fire)
Saving Throws: Fort +1, Ref -1, Will +0
Immunity: construct traits
Offense
Melee: 2 slams +8 (1d6+4)Reach: 5 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 (+4) | 6 (-2) | - | - | 8 (-1) | 10 (+0) |
CMB +8
CMD 16
Feats:
Skills:
Languages:
Special Abilities
Self-Repair (Ex)
A clockwork warrior regains 3 hit points per round. Damage dealt from acid, cold, or fire effects cannot be self-repaired. If reduced to 0 or less hit points, it regains 1 hit point per round (but still cannot repair damage caused by acid, cold, or fire effects).Ecology
Environment: AnyOrganization: squad (2-12)
Treasure: none
Clockwork warriors are constructed from a wide range of materials but take the same general form of a 6-foot tall humanoid. In battle, clockwork warriors rely on relentless waves of attacks to overwhelm their foes. They are far too slow to engage faster units and generally serve as the primary defensive troops for a clockwork colony. Clockwork warriors are usually formed of cast-off equipment and detritus scavenged from battlefields. They all feature a \"nervous system\" of thin steel wires that controls their individual pieces. Tiny clockworks that look much like metallic cockroaches infest the warrior, working to repair damage sustained by this construct. Acid, fire, and cold effects destroy these maintenance clockworks thus preventing the warrior from repairing. Unlike clockwork swarms (see below), the clockworks that repair the warrior lack the intelligence and sophistication to tackle any other task.
When facing an enemy, clockwork warriors typically move forward and attempt to immobilize and kill quickly dispatch their foes. Warriors are designed to take advantage of their great strength, often utilizing grapple and bull rush attacks to overwhelm foes.
Credit Clockworks and the Brain Gear first appeared in G1 Siege of Durgam's Folly by Mike Mearls (©2001, Necromancer Games, Inc.). Copyright Notice Authors Mike Mearls and Scott Greene.
Comments