Clone Master

Clone masters practice duplicating existing creatures in order to better understand how to create new life.
  A clone master has the following class features. Bomb
  A clone master’s bombs deal damage one die step lower than normal (regular bombs deal d4s, concussive bombs deal 1d3s, and so on).
  This otherwise functions as and replaces the standard alchemist bomb class feature. Lesser Simulacrum
  At 7th level, a clone master adds lesser simulacrum to their formula book as a 3rd-level extract. Rebirth
  At 8th level, a clone master can prepare a clone of themselves that awakens if they are slain. Creating the clone costs 5,000 gp, takes 1 week of work, and requires 3 additional weeks for the clone to grow to maturity. If they die, the clone awakens as if the alchemist had used the clone spell on themselves. They can have one inert of themselves at a time. Unused clones created by a clone master do not rot.
  This ability replaces poison resistance +6 and poison immunity. Simulacrum
  At 13th level, a clone master adds simulacrum to their formula book as a 5th-level extract. Clone
  At 16th level, a clone master adds clone to their formula book as a 6th-level extract.
  Discoveries: The following discoveries complement the clone master archetype: alchemical simulacrum, doppelganger simulacrum, preserve organs, and parasitic twin.

Parent Class

Alchemist
 

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