Cloud Of Seasickness

Conjuration (Creation) [poison]
Level: Artificer * 2, Cleric */Oracle * 2, Druid * 2, Hunter * 2, Sorcerer */Wizard * 2
Components: V, S, M (a piece of seaweed)
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Effect: cloud spreads in 20-ft. radius, 20 ft. high
Duration: 1 round/level
Saving Throw: Fortitude negates, see text
Spell Resistance: no
  Cloud of seasickness creates a bank of fog like that created by fog cloud, except that the vapors are sickening. Living creatures in the cloud become Sickened on a failed Fortitude Save (roll separately for each Sickened character). This condition lasts as long as the creature is in the cloud and for 1d4+1 rounds after it leaves. Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn. This is a poison effect.
  Cloud of seasickness can be made permanent with a permanency spell, requiring a 9th-level caster and costing 2,500 gp. A permanent cloud of seasickness dispersed by wind reforms in 10 minutes.