Coin Shot
Transmutation
Level: Alchemist* 1, Antipaladin* 1, Artificer * 1, Bard * 1, Bloodrager * 1, Magus * 1, Sorcerer */Wizard * 1
Components: S
Casting Time: 1 Standard Action
Range: touch
Target: up to three coins touched
Duration: 10 minutes or until discharged
Saving Throw: None
Spell Resistance: yes (harmless, object)
You turn up to three coins into deadly projectiles that can be thrown at a high velocity. The coins retain their normal appearance but can be used as simple thrown weapons with a range increment of 20 feet and a critical multiplier of x2. The transmuted coins are treated as ammunition for the purposes of drawing them. The coins deal bludgeoning and piercing damage, and attacks with them are resolved as touch attacks within the first range increment. Regardless of whether a transmuted coin hits or misses the target, it is destroyed after the attack. Only you can make attacks with the coins, though other creatures can safely handle them without discharging the spell. You can make a single Ranged Attack with a coin as part of casting this spell. Different types of coins create different effects. Copper coins deal 1d4 points of damage. Silver coins deal 1d6 points of damage and count as silver for the purpose of overcoming Damage Reduction. Gold coins deal 1d8 points of damage and count as masterwork weapons. Platinum coins deal 1d10 points of damage, count as masterwork weapons, and are treated as Adamantine weapons for the purposes of overcoming Damage Reduction and bypassing Hardness. All coin projectiles deal an additional 1 point of damage per 2 Caster Levels (to a maximum of an extra 10 points of damage at 20th level).
Level: Alchemist* 1, Antipaladin* 1, Artificer * 1, Bard * 1, Bloodrager * 1, Magus * 1, Sorcerer */Wizard * 1
Components: S
Casting Time: 1 Standard Action
Range: touch
Target: up to three coins touched
Duration: 10 minutes or until discharged
Saving Throw: None
Spell Resistance: yes (harmless, object)
You turn up to three coins into deadly projectiles that can be thrown at a high velocity. The coins retain their normal appearance but can be used as simple thrown weapons with a range increment of 20 feet and a critical multiplier of x2. The transmuted coins are treated as ammunition for the purposes of drawing them. The coins deal bludgeoning and piercing damage, and attacks with them are resolved as touch attacks within the first range increment. Regardless of whether a transmuted coin hits or misses the target, it is destroyed after the attack. Only you can make attacks with the coins, though other creatures can safely handle them without discharging the spell. You can make a single Ranged Attack with a coin as part of casting this spell. Different types of coins create different effects. Copper coins deal 1d4 points of damage. Silver coins deal 1d6 points of damage and count as silver for the purpose of overcoming Damage Reduction. Gold coins deal 1d8 points of damage and count as masterwork weapons. Platinum coins deal 1d10 points of damage, count as masterwork weapons, and are treated as Adamantine weapons for the purposes of overcoming Damage Reduction and bypassing Hardness. All coin projectiles deal an additional 1 point of damage per 2 Caster Levels (to a maximum of an extra 10 points of damage at 20th level).