Command

Enchantment (Compulsion) [language-dependent, mind-affecting]
Level: Antipaladin 1, Artificer 1, Cleric/Oracle 1, Inquisitor 1, Warlock 1
Components: V
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Target: one living creature
Duration: 1 round
Saving Throw: Will negates
Spell Resistance: yes
  You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options.
 
  • Approach: On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes Attacks of Opportunity for this movement as normal.
     
  • Drop: On its turn, the subject drops whatever it is holding. It can't pick up any dropped item until its next turn.
     
  • Fall: On its turn, the subject falls to the ground and remains Prone for 1 round. It may act normally while Prone but takes any appropriate penalties.
     
  • Flee: On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes Attacks of Opportunity for this movement as normal.
     
  • Halt: The subject stands in place for 1 round. It may not take any actions but is not considered Helpless.
If the subject can't carry out your command on its next turn, the spell automatically fails.

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