Command, Greater
Enchantment (Compulsion) [language-dependent, mind-affecting]
Level: Cleric/Oracle 5, Inquisitor 5
Components: V
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature/level, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: yes
You give the targeted subjects a single command, which they obey to the best of their ability at their earliest opportunity, and continue to obey for the duration of the spell. You may select from the following options.
At the start of each commanded creature's action after the first, it gets another Will Save to attempt to break free from the spell. Each creature must receive the same command.
Level: Cleric/Oracle 5, Inquisitor 5
Components: V
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature/level, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: yes
You give the targeted subjects a single command, which they obey to the best of their ability at their earliest opportunity, and continue to obey for the duration of the spell. You may select from the following options.
- Approach: On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes Attacks of Opportunity for this movement as normal.
- Drop: On its turn, the subject drops whatever it is holding. It can't pick up any dropped item until its next turn.
- Fall: On its turn, the subject falls to the ground and remains Prone for 1 round. It may act normally while Prone but takes any appropriate penalties.
- Flee: On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes Attacks of Opportunity for this movement as normal.
- Halt: The subject stands in place for 1 round. It may not take any actions but is not considered Helpless.
At the start of each commanded creature's action after the first, it gets another Will Save to attempt to break free from the spell. Each creature must receive the same command.