Complex Hallucination

Illusion (Phantasm) [mind-affecting]
Level: Artificer * 4, Bard * 4, Magus * 4, Sorcerer */Wizard * 4, Warlock * 4
Components: S
Casting Time: 1 Standard Action
Range: long (400 ft. + 40 ft./level)
Target: one creature/level, no two of which can be more than 30 ft. apart
Duration: concentration + 3 rounds
Saving Throw: Will disbelief
Spell Resistance: yes
  You cause the targets to believe they hear any sound you imagine, as well as the image of any object, creature, or force you imagine or identify for the targets to imagine. This spell can also include olfactory, tacticle, and thermal effects. The sound can include intelligible speech.
  Instead of precisely imagining a sound, you can identify a sound the subjects know and they imagine it doing what you describe as you cast the spell. For example, you could cast this spell on orc warriors and have them imagine the sound of their chieftain calling for help, even if you've never heard their chieftain and even if the chieftain speaks in a language you don't understand.
  All targets hear the same hallucination. You can change the sound or move the image as part of concentrating on the spell.
  After you cease concentration, you can define simple movements or changes for the phantasm to perform that can be explained in 25 words or fewer. The image disappears when struck by an opponent unless you cause the illusion to react appropriately or instruct it to do so. Its AC is equal to 10 + the level of this spell.