Compsognathus
This small reptile has a snake-like neck and head, a bird-like body with strong legs for running, and a whip-like tail.
Compsognathus (CR 1/2)
Tiny AnimalAlignment: Neutral
Initiative: +6
Senses: Low-Light Vision, Scent; Perception +4
Speed: 40 feet, Swim 20 feet
Space: 2-1/2 feet
Defense
Armor Class: 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)Hit Points: 6 (1d8+2)
Saving Throws: Fort +4, Ref +4, Will +0
Offense
Melee: bite +1 (1d3-1 plus poison)Reach: 0 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 2 (-4) | 11 (+0) | 5 (-3) |
CMB +0
CMD 9
Feats: Improved Initiative
Skills: Perception +4, Swim +10
Languages:
Special Abilities
Poison (Ex)
- Delivery: Bite-injury
- Fortitude Save: 12
- Frequency: 1/round for 4 rounds
- Track: Moderate Strength
- Saves: 1 save
Ecology
Environment: Temperate or Warm Forests or PlainsOrganization: solitary, pair, or pack (5-20)
Treasure: none
The compsognathus is a small dinosaur that moves in swift, darting motions. Its bite injects a venom that causes numbness and weakness, a trait that the animal uses to bring down larger prey. A compsognathus measures 3 feet long and weighs 15 pounds. These dinosaurs can serve spellcasters as a familiar.
A compsognathus familiar grants its master a +4 bonus on Initiative checks.