Compsognathus

This small reptile has a snake-like neck and head, a bird-like body with strong legs for running, and a whip-like tail.
 

Compsognathus (CR 1/2)

Tiny Animal
Alignment: Neutral
Initiative: +6
Senses: Low-Light Vision, Scent; Perception +4
  Speed: 40 feet, Swim 20 feet
Space: 2-1/2 feet
 

Defense

Armor Class: 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
Hit Points: 6 (1d8+2)
Saving Throws: Fort +4, Ref +4, Will +0
 

Offense

Melee: bite +1 (1d3-1 plus poison)
Reach: 0 feet
 

Statistics

StrDexConIntWisCha
8 (-1) 15 (+2) 14 (+2) 2 (-4) 11 (+0) 5 (-3)
Base Attack Bonus: +0
CMB +0
CMD 9
  Feats: Improved Initiative
  Skills: Perception +4, Swim +10
  Languages:
 

Special Abilities

Poison (Ex)

Bite-injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.
 

Ecology

Environment: Temperate or Warm Forests or Plains
Organization: solitary, pair, or pack (5-20)
Treasure: none

  The compsognathus is a small dinosaur that moves in swift, darting motions. Its bite injects a venom that causes numbness and weakness, a trait that the animal uses to bring down larger prey. A compsognathus measures 3 feet long and weighs 15 pounds. These dinosaurs can serve spellcasters as a familiar.
  A compsognathus familiar grants its master a +4 bonus on Initiative checks.