Control Construct
Transmutation
Level: Sorcerer */Wizard * 7
Components: V, S
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Target: one construct
Duration: concentration
Saving Throw: None, see text
Spell Resistance: no
You wrest the control of a construct from its master. For as long as you concentrate, you can control the construct as if you were its master. You must make a Spellcraft check each round to maintain control. The DC of the Spellcraft check is (10 + the construct's Hit Dice). If the construct's creator or master is present and trying to control the construct, you both must make opposed Spellcraft checks each round to control the construct.
Level: Sorcerer */Wizard * 7
Components: V, S
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Target: one construct
Duration: concentration
Saving Throw: None, see text
Spell Resistance: no
You wrest the control of a construct from its master. For as long as you concentrate, you can control the construct as if you were its master. You must make a Spellcraft check each round to maintain control. The DC of the Spellcraft check is (10 + the construct's Hit Dice). If the construct's creator or master is present and trying to control the construct, you both must make opposed Spellcraft checks each round to control the construct.