Control Vermin
Transmutation
Level: Artificer * 3, Cleric */Oracle * 3, Druid * 2, Hunter * 2, Ranger * 4, Sorcerer */Wizard * 3, Warlock * 2
Components: V, S, DF/M (a beetle)
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Target: up to 1 HD/level of vermin, no two of which can be more than 30 ft. apart
Duration: 1 hour/level
Saving Throw: Will negates
Spell Resistance: no
You and a number of allies less than or equal to your Caster Level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level Intelligence.
Level: Artificer * 3, Cleric */Oracle * 3, Druid * 2, Hunter * 2, Ranger * 4, Sorcerer */Wizard * 3, Warlock * 2
Components: V, S, DF/M (a beetle)
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Target: up to 1 HD/level of vermin, no two of which can be more than 30 ft. apart
Duration: 1 hour/level
Saving Throw: Will negates
Spell Resistance: no
You and a number of allies less than or equal to your Caster Level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level Intelligence.