Copper Dragon, Mature Adult

Bright, shining copper scales run from the horn-crowned head to the ridged tail of this long-winged dragon.
 

Copper Dragon, Mature Adult (CR 13)

Large Dragon (Earth)
Alignment: Chaotic Good
Initiative: +5
Senses: Dragon Senses; Perception +24
Aura: frightful presence (210 feet, DC 22)
  Speed: 40 feet, Fly 200 feet (poor) ( Climb stone)
Space: 10 feet
 

Defense

Armor Class: 32, touch 10, flat-footed 31 (+1 Dex, +22 natural, -1 size)
Hit Points: 195 (17d12+85)
Saving Throws: Fort +15, Ref +11, Will +14
uncanny dodge
Damage Reduction: 10/magic
Immunity: acid, paralysis, sleep
Spell Resistance: 24
 

Offense

Melee: bite +24 (2d6+12/19-20), 2 claws +24 (1d8+8/19-20), tail slap +19 (1d8+12), 2 wings +19 (1d6+4)
Reach: 5 feet (10 feet with bite)
  Special Attacks: Breath Weapon (80-ft. line, DC 23, 14d6 acid), slow breath
  Spell-Like Abilities (CL 17th; Concentration +21):

Statistics

StrDexConIntWisCha
27 (+8) 12 (+1) 21 (+5) 18 (+4) 19 (+4) 18 (+4)
Base Attack Bonus: +17
CMB +26 (+30 Trip)
CMD 37 (43 vs. Trip)
  Feats: Greater Trip, Improved Critical (bite, claw), Improved Initiative, Deft Maneuvers, Improved Vital Strike, Vital Strike
  Skills: Bluff +24, Craft (traps) +31, Diplomacy +24, Fly +15, Knowledge (history) +24, Perception +24 (+31 vs. traps), Perform (comedy) +21, Sense Motive +24, Stealth +17, Use Magic Device +24
  Languages: Common, Draconic, Elven, Gnome, Halfling
  Special Qualities: trap master

 

Special Abilities

Climb Stone (Ex)

A copper dragon can climb on stone surfaces as though using the spider climb spell.

Slow Breath (Su)

Instead of a line of acid, a copper dragon can breathe a cone of slowing gas. Those in the cone must make a Fortitude save or be slowed (as per the spell slow) for 1d6 rounds plus 1 round per age category of the dragon.

Trap Master (Ex)

A juvenile or older copper dragon receives a +1 bonus per age category on Craft (traps) and Perception checks made to locate a trap. Upon becoming a mature adult, he can also use Disable Device to disarm magic traps as if he had the rogue's Trapfinding class feature.
 

Ecology

Environment: Warm Hills
Organization: solitary
Treasure: triple

  This whimsical dragon spends most of its time in combat trying to annoy and frustrate its enemies.

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