Copper Dragon, Wyrm
Bright, shining copper scales run from the horn-crowned head to the ridged tail of this long-winged dragon.
Copper Dragon, Wyrm (CR 18)
Huge Dragon (Earth)Alignment: Chaotic Good
Initiative: +3
Senses: Dragon Senses; Perception +34
Aura: frightful presence (330 feet, DC 28), slow (10 feet, DC 29, 1 round)
Speed: 40 feet, Fly 200 feet (poor) ( Climb stone)
Space: 15 feet
Defense
Armor Class: 41, touch 7, flat-footed 41 (-1 Dex, +34 natural, -2 size)Hit Points: 337 (25d12+175)
Saving Throws: Fort +21, Ref +13, Will +20
uncanny dodge
Damage Reduction: 20/magic
Immunity: acid, paralysis, sleep
Spell Resistance: 29
Offense
Melee: bite +35 (2d8+18/19-20), 2 claws +35 (2d6+12/19-20), tail slap +33 (2d6+18), 2 wings +33 (1d8+6)Reach: 10 feet (15 feet with bite)
Special Attacks: Breath Weapon (100-ft. line, DC 29, 22d6 acid), crush (2d8+18, DC 29), mass laughter, slow breath
Spell-Like Abilities (CL 25th; Concentration +31):
- At Will- Grease (DC 17), Hideous Laughter (DC 18), Stone Shape, Transmute Mud to Rock, Transmute Rock to Mud, Wall Of Stone
Spells Known (CL 17th; Concentration +23):
- 8th (4/day) - Scintillating Pattern (DC 25), Temporal Stasis (DC 24)
- 7th (6/day) - Hold Person, Mass (DC 23), Reverse Gravity, Teleport Object (DC 23)
- 6th (7/day) - Antimagic Field, Mislead, Programmed Image (DC 23)
- 5th (7/day) - Mind Fog (DC 21), Polymorph, Sending, Teleport
- 4th (7/day) - Confusion (DC 20), Rainbow Pattern (DC 21), Stone Shape, Stoneskin
- 3rd (7/day) - Dispel Magic, Haste, Suggestion (DC 19), Tongues
- 2nd (8/day) - Glitterdust (DC 18), Invisibility, Phantom Trap, Pyrotechnics, See Invisibility
- 1st (8/day) - Expeditious Retreat, Magic Aura, Obscuring Mist, Shield, Silent Image (DC 18)
- 0 (at will) - Dancing Lights, Detect Magic, Ghost Sound (DC 17), Light, Mage Hand, Message, Open/Close, Prestidigitation, Read Magic
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
35 (+12) | 8 (-1) | 25 (+7) | 22 (+6) | 23 (+6) | 22 (+6) |
CMB +39 (+41 Disarm, +43 Trip)
CMD 48 (50 vs. Disarm, 54 vs. Trip)
Feats: Greater Trip, Improved Critical (bite, claw), Deft Maneuvers, Improved Initiative, Improved Vital Strike, Multiattack, Quicken Spell, Spell Focus (Illusion), Vital Strike
Skills: Bluff +34, Craft (traps) +45, Diplomacy +34, Fly +19, Knowledge (geography) +34 , Knowledge (history) +34, Perception +34, Perform (comedy) +31, Sense Motive +34, Spellcraft +34, Stealth +19, Use Magic Device +34
Languages: Common, Draconic, Dwarven, Elven, Giant, Gnome, Halfling
Special Qualities: trap master
Special Abilities
Climb Stone (Ex)
A copper dragon can climb on stone surfaces as though using the spider climb spell.Mass Laughter (Sp)
An ancient copper dragon can tell a fantastic joke once per day as a standard action. All creatures within 10 feet per age category must make a Will save or laugh for 1 round per age category, as if affected by hideous laughter. The save DC is Charisma-based. This is equal to a 6th-level spell.Slow Aura (Su)
An old or older copper dragon is surrounded by an aura of slowness. All creatures within 5 feet of the dragon must make a Will save or be affected as per slow for 1 round. An ancient dragon's aura extends to 10 feet. For great wyrm copper dragons, those opponents that fail their saves are slowed for 1d4 rounds. The DC of this save is equal to the dragon's breath weapon. A copper dragon can suppress or activate this aura at will as a free action.Slow Breath (Su)
Instead of a line of acid, a copper dragon can breathe a cone of slowing gas. Those in the cone must make a Fortitude save or be slowed (as per the spell slow) for 1d6 rounds plus 1 round per age category of the dragon.Trap Master (Ex)
A juvenile or older copper dragon receives a +1 bonus per age category on Craft (traps) and Perception checks made to locate a trap. Upon becoming a mature adult, he can also use Disable Device to disarm magic traps as if he had the rogue's Trapfinding class feature.Ecology
Environment: Warm HillsOrganization: solitary
Treasure: triple
This whimsical dragon spends most of its time in combat trying to annoy and frustrate its enemies.
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