Copper Dragon, Young Adult

Bright, shining copper scales run from the horn-crowned head to the ridged tail of this long-winged dragon.
 

Copper Dragon, Young Adult (CR 11)

Large Dragon (Earth)
Alignment: Chaotic Good
Initiative: +5
Senses: Dragon Senses; Perception +19
  Speed: 40 feet, Fly 200 feet (poor) ( Climb stone)
Space: 10 feet
 

Defense

Armor Class: 26, touch 10, flat-footed 25 (+1 Dex, +16 natural, -1 size)
Hit Points: 136 (13d12+52)
Saving Throws: Fort +12, Ref +9, Will +11
uncanny dodge
Damage Reduction: 5/magic
Immunity: acid, paralysis, sleep
Spell Resistance: 22
 

Offense

Melee: bite +18 (2d6+9/19-20), 2 claws +18 (1d8+6/19-20), tail slap +13 (1d8+9), 2 wings +13 (1d6+3)
Reach: 5 feet (10 feet with bite)
  Special Attacks: Breath Weapon (80-ft. line, DC 20, 10d6 acid), slow breath
  Spell-Like Abilities (CL 13th; Concentration +16):
  Spells Known (CL 5th; Concentration +8):

Statistics

StrDexConIntWisCha
23 (+6) 12 (+1) 19 (+4) 16 (+3) 17 (+3) 16 (+3)
Base Attack Bonus: +13
CMB +20 (+24 Trip)
CMD 31 (37 vs. Trip)
  Feats: Greater Trip, Improved Critical (bite, claw), Improved Initiative, Deft Maneuvers
  Skills: Bluff +19, Craft (traps) +24, Diplomacy +19, Fly +11, Perception +19 (+24 vs. traps), Perform (comedy) +16, Sense Motive +19, Stealth +13, Use Magic Device +19
  Languages: Common, Draconic, Gnome, Halfling
  Special Qualities: trap master

 

Special Abilities

Climb Stone (Ex)

A copper dragon can climb on stone surfaces as though using the spider climb spell.

Slow Breath (Su)

Instead of a line of acid, a copper dragon can breathe a cone of slowing gas. Those in the cone must make a Fortitude save or be slowed (as per the spell slow) for 1d6 rounds plus 1 round per age category of the dragon.

Trap Master (Ex)

A juvenile or older copper dragon receives a +1 bonus per age categroy on Craft (traps) and Perception checks made to locate a trap. Upon becoming a mature adult, he can also use Disable Device to disarm magic traps as if he had the rogue's Trapfinding class feature.
 

Ecology

Environment: Warm Hills
Organization: solitary
Treasure: triple

  This whimsical dragon spends most of its time in combat trying to annoy and frustrate its enemies.

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