Cosmic Ray
Evocation
Level: Magus * 5, Sorcerer */Wizard * 6
Components: V, S, M (a piece of meteorite)
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Effect: ray
Duration: instantaneous and 1 round/level (see text)
Saving Throw: Fortitude partial
Spell Resistance: yes
You fling a ray of deadly cosmic energy at the target creature. If you succeed at a ranged Touch Attack with the ray, the target takes 1d6 points of damage per Caster Level (maximum 20d6) and must make a Fortitude Save. On a failed save, the target becomes Sickened for 1 round per Caster Level and emits toxic cosmic energy for as long as it is Sickened; any creature that comes within 5 feet of the affected target must succeed at a Fortitude Save (DC = spell's DC) or become Sickened for 1 round per 2 Caster Levels.
Level: Magus * 5, Sorcerer */Wizard * 6
Components: V, S, M (a piece of meteorite)
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Effect: ray
Duration: instantaneous and 1 round/level (see text)
Saving Throw: Fortitude partial
Spell Resistance: yes
You fling a ray of deadly cosmic energy at the target creature. If you succeed at a ranged Touch Attack with the ray, the target takes 1d6 points of damage per Caster Level (maximum 20d6) and must make a Fortitude Save. On a failed save, the target becomes Sickened for 1 round per Caster Level and emits toxic cosmic energy for as long as it is Sickened; any creature that comes within 5 feet of the affected target must succeed at a Fortitude Save (DC = spell's DC) or become Sickened for 1 round per 2 Caster Levels.