Counterfeit Mage

Charlatans and stage magicians use slight of hand to fake magic. A counterfeit mage goes a step further, parroting the motions and activation phrases used by arcane casters to activate wands or other magical accoutrements. While counterfeit mages rarely fool a real wizard, their command of the arcane is enough to convince most lay people.
 

Magical Expertise (Ex)

At 1st level, a counterfeit mage adds 1/2 their level to Disable Device checks to Disarm magical traps, Perception checks to find magical traps, and Use Magic Device checks to activate scrolls and wands. A counterfeit mage can use Disable Device to Disarm magic traps.
  This ability replaces trapfinding.
 

Signature Wand (Ex)

At 4th level, a counterfeit mage can spend 1 hour practicing with a wand to designate it as their signature wand. They can draw that wand as a Free Action, and can activate it without having to succeed at a Use Magic Device check. They can change their signature wand once per day.
  This ability replaces the rogue talent gained at 4th level.
 

Wand Adept (Ex)

At 6th level, a counterfeit mage can use their Dexterity modifier in place of their Charisma modifier when attempting Use Magic Device checks to activate wands.
  Rogue Talents: The following rogue talents complement the counterfeit mage archetype: deft palm, esoteric scholar, honeyed words, major magic, minor magic, and trap spotter.
  Advanced Talents: The following advanced rogue talents complement the counterfeit mage archetype: dispelling attack, familiar, and slippery mind.

Parent Class

Rogue
 

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