Crab Spider, Giant

This pale yellow spider's legs protrude on either side, giving it a very distinctive stance. The thing is the size of a large dog.
 

Crab Spider, Giant (CR 1/2)

Small Vermin
Alignment: Neutral
Initiative: +2
Senses: Darkvision 60 feet, Tremorsense 60 feet; Perception +4
  Speed: 30 feet, Climb 20 feet
Space: 5 feet
 

Defense

Armor Class: 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
Hit Points: 11 (2d8+2)
Saving Throws: Fort +4, Ref +2, Will +0
Immunity: mind-affecting effects
 

Offense

Melee: bite +2 (1d4 plus poison)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
10 (+0) 15 (+2) 12 (+1) - 10 (+0) 2 (-4)
Base Attack Bonus: +1
CMB +0
CMD 12 (24 vs. Trip)
  Feats:
  Skills: Acrobatics +10, Climb +24, Perception +4, Stealth +10 (+21 when stationary) Languages:
 

Special Abilities

Poison (Ex)

Bite-injury; save Fort DC 14 (includes +2 racial bonus frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.
 

Ecology

Environment: Warm or Temperate Forests
Organization: solitary, pair, or colony (3-10)
Treasure: incidental

  Giant crab spiders are dangerous ambush predators that live in dense forest vegetation. Though crab spiders are not web spinners, they are truly gifted climbers and use this talent to clamber up into places where they can observe wide areas from on high.
  Named for their curious scuttling walk and wide-legged stance, giant crab spiders are rarely larger than a typical adult half ling.