Crab Swarm
A writhing mass of clacking shells and snapping pincers rushes from the surf, their spider-like legs twitching across the sand.
Crab Swarm (CR 4)
Diminutive Vermin (Aquatic, Swarm)Alignment: Neutral
Initiative: +2
Senses: Darkvision 60 feet; Perception +0
Speed: 30 feet, Swim 20 feet
Space: 10 feet
Defense
Armor Class: 18, touch 16, flat-footed 16 (+2 Dex, +2 natural, +4 size)Hit Points: 38 (7d8+7)
Saving Throws: Fort +6, Ref +4, Will +2
Immunity: mind-affecting effects, swarm traits, weapon damage
Offense
Melee: swarm (2d6)Reach: 0 feet
Special Attacks: Distraction (DC 14)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
1 (-5) | 14 (+2) | 13 (+1) | - | 10 (+0) | 2 (-4) |
CMB -
CMD -
Feats:
Skills: Swim +10
- Racial Modifiers: uses Dex to modify Swim
Special Abilities
NONEEcology
Environment: Any AquaticOrganization: solitary, pair, or wave (3-8 swarms)
Treasure: none
Crab swarms contain over a thousand normal-sized crabs that rush over their victims, plucking flesh with thousands of pinching claws.
Some fishermen claim tides and phases of the moon cause these creatures to swarm as they do.