Crab, Giant

This lumbering hard-shelled crab stands as tall as a dwarf, its massive pincers waving menacingly.
 

Crab, Giant (CR 2)

Medium Vermin (Aquatic)
Alignment: Neutral
Initiative: +1
Senses: Darkvision 60 feet; Perception +4
  Speed: 30 feet, Swim 20 feet
Space: 5 feet
 

Defense

Armor Class: 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
Hit Points: 19 (3d8+6)
Saving Throws: Fort +5, Ref +2, Will +1
Immunity: mind-affecting effects
 

Offense

Melee: 2 claws +4 (1d4+2 plus Grab)
Reach: 5 feet
  Special Attacks: Constrict (1d4+2)
 

Statistics

StrDexConIntWisCha
15 (+2) 13 (+1) 14 (+2) - 10 (+0) 2 (-4)
Base Attack Bonus: +2
CMB +4 (+8 Grapple)
CMD 15 (27 vs. Trip)
  Feats:
  Skills: Perception +4, Swim +10 Languages:
  Special Qualities: Water Dependency

 

Special Abilities

Water Dependency (Ex)

Giant crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a giant crab runs the risk of suffocation, as if it were drowning.
 

Ecology

Environment: Any Aquatic
Organization: solitary or cast (2-12)
Treasure: none

  Giant crabs behave much like their smaller cousins, feeding on both plant material like algae and fungus and animal matter such as fish, seabirds, and even unwary humanoids. The coloration of a giant crab's hard exoskeleton varies widely depending on species, and over time even shifts in response to its diet.
  Other species of giant crab exist as well, some smaller but most quite a bit larger. You can adjust the stats given here by changing Hit Dice and size (changing Strength, Dexterity, and Constitution as appropriate) to represent a wide range of different species of giant crab.
  The following table lists the most common variants.
  Species CR Size H D King crab 1/4 Tiny 1d8 Coconut crab 1/2 Small 1d8 Rock crab 4 Large 5d8 Shark-eating crab 7 Huge 8d8 Great reef crab 10 Gargantuan 11d8 Shipwrecker crab 13 Colossal 14d8