Crafter's Nightmare

Necromancy (Haunted) [emotion, fear, mind-affecting]
Level: Artificer * 2, Bard * 2, Druid * 2, Hunter * 2, Sorcerer */Wizard * 2, Warlock * 2
Components: V, S, M (a broken tool)
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Area: one 5-ft. cube/level (S)
Duration: 1 day/level (D)
Saving Throw: Will negates
Spell Resistance: yes
  You concentrate feelings of competitiveness, envy, and ill will into a poltergeist-like haunt that wreaks havoc on its victim's long-term endeavors. Every time a creature in the affected area attempts a Craft or Profession check to generate income, create an item, or earn capital (Pathfinder RPG Ultimate Campaign 85), any skill check required for crafting or repairing a magic item, or any skill check required for an occult ritual (Pathfinder RPG Occult Adventures 208), the haunt imposes a -5 penalty on the check. If the creature fails its check by 5 or more, the haunt's mischief deals 1d6 points of damage to the creature in addition to any other negative effects from such a failure. If the creature attempts to cast a spell with a casting time of 1 minute or longer, the haunt becomes similarly disruptive, requiring the caster to succeed at a concentration check (DC = 15 + spell level) or lose the spell and take 1d6 points of damage from the mischief. Each time the haunt is disruptive, the spell's haunt-like manifestation occurs during that round.