Crocodile
This reptile lunges out of the placid water with shocking speed. Its jaw gapes open in a roar, its powerful tail lashing behind.
Crocodile (CR 2)
Large AnimalAlignment: Neutral
Initiative: +1
Senses: Low-Light Vision; Perception +8
Speed: 20 feet, Swim 30 feet (sprint)
Space: 10 feet
Defense
Armor Class: 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, -1 size)Hit Points: 22 (3d8+9)
Saving Throws: Fort +6, Ref +4, Will +2
Offense
Melee: bite +5 (1d8+4 plus Grab) and tail slap +0 (1d12+2)Reach: 5 feet
Special Attacks: death roll (1d8+6 plus trip)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 17 (+3) | 1 (-5) | 12 (+1) | 2 (-4) |
CMB +7 (+11 Grapple)
CMD 18 (22 vs. Trip)
Feats: Skill Focus (Perception, Stealth)
Skills: Perception +8, Stealth +5 (+13 in water), Swim +12
- Racial Modifiers: +8 on Stealth in water
Special Qualities: Hold Breath
Special Abilities
Death Roll (Ex)
When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple.Hold Breath (Ex)
A crocodile can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.Sprint (Ex)
Once per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round.Ecology
Environment: Warm Rivers or MarshesOrganization: solitary, pair, or colony (3-12)
Treasure: none
A crocodile is a primeval reptile that dwells in swamps or along the banks of rivers, a habitat that often puts it in violent contact with unsuspecting prey that come to the water's edge to drink.
The typical crocodile is 14 feet long and weighs 1,400 pounds, but larger species exist.
You can use these statistics for similar creatures, such as alligators.