Crystal Ooze

This creature looks like a quivering puddle of water.
 

Crystal Ooze (CR 4)

Medium Ooze (Aquatic)
Alignment: Neutral
Initiative: -5
Senses: Blindsight 60 feet; Perception -5
  Speed: 10 feet, Swim 30 feet
Space: 5 feet
 

Defense

Armor Class: 5, touch 5, flat-footed 5 (-5 Dex, +0 natural)
Hit Points: 65 (5d8+40)
Saving Throws: Fort +9, Ref -4, Will -4
transparency
Immunity: cold, fire, ooze traits
Weaknesses: water dependency
 

Offense

Melee: slam +6 (1d6+4 plus 1d6 acid plus Grab plus Paralysis)
Reach: 5 feet
  Special Attacks: Constrict (1d6+4) 1d6+4, Paralysis (3d6 rounds, DC 18)
 

Statistics

StrDexConIntWisCha
16 (+3) 1 (-5) 26 (+8) - 1 (-5) 1 (-5)
Base Attack Bonus: +3
CMB +6 (+10 to Grapple)
CMD 11 (can't be tripped)
  Feats:
  Skills: Swim +11
  Languages:
  Special Qualities: transparent

 

Special Abilities

Acid (Ex)

The digestive acid that covers a crystal ooze dissolves metals and organic material, but not stone. Each slam and constrict attack deals 1d6 additional acid damage. Armor or clothing worn by a creature grappled by a crystal ooze takes the same amount of acid damage unless the wearer succeeds on a DC 20 Reflex saving throw. A wooden or metal weapon that strikes a crystal ooze takes 1d6 acid damage unless the weapon's wielder succeeds on a DC 20 Reflex save. The ooze's touch deals 12 points of acid damage per round to wooden or metal objects, but the ooze must remain in contact with the material for 1 full round in order to deal this damage. The save DCs are Constitution-based.

Transparency (Ex)

Due to its lack of vivid coloration, a crystal ooze is difficult to discern from its surroundings in most environments. A DC 15 Perception check is required to notice the ooze. Any creature that fails to notice a crystal ooze and walks into it automatically suffers damage as if struck by the ooze's slam attack and is immediately subject to a grab attempt by the ooze.

Water Dependency (Ex)

Crystal oozes can survive out of the water for 1 hour per 4 points of Constitution (after that, refer to the drowning rules in the Pathfinder Core Rulebook).
 

Ecology

Environment: Any Aquatic
Organization: solitary
Treasure: none

  The crystal ooze is an aquatic variety of the gray ooze. It is semitransparent and clear and almost impossible to see in the water. The crystal ooze can grow to a length of up to 8 feet and a thickness of about 6 inches.
  A crystal ooze strikes by slamming into its opponents. Paralyzed victims are devoured.
  Credit The Crystal Ooze originally appeared in the First Edition module S4 The Lost Caverns of Tsojcanth (© TSR/Wizards of the Coast, 1982) and later in the First Edition Monster Manual II (© TSR/Wizards of the Coast, 1983) and is used by permission.
  Copyright Notice Author Scott Greene, based on original material by Gary Gygax.

Comments

Please Login in order to comment!