Cure Light Wounds
Conjuration (Healing)
Level: Alchemist 1, Artificer 1, Bard 1, Cleric/Oracle 1, Druid 1, Hunter 1, Inquisitor 1, Paladin 1, Ranger 2, Shaman 1, Warlock 1
Components: V, S
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature
Duration: instantaneous
Saving Throw: Will half (harmless), see text
Spell Resistance: yes (harmless), see text
You channel positive energy into a living creature that cures 1d8 points of damage + 1 point per Caster Level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will Save to take half damage.
Level: Alchemist 1, Artificer 1, Bard 1, Cleric/Oracle 1, Druid 1, Hunter 1, Inquisitor 1, Paladin 1, Ranger 2, Shaman 1, Warlock 1
Components: V, S
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature
Duration: instantaneous
Saving Throw: Will half (harmless), see text
Spell Resistance: yes (harmless), see text
You channel positive energy into a living creature that cures 1d8 points of damage + 1 point per Caster Level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will Save to take half damage.