Cure Light Wounds, Mass
Conjuration (Healing)
Level: Bard 5, Cleric/Oracle 5, Druid 6, Hunter 6, Inquisitor 5, Shaman 5, Warlock 6
Components: V, S
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature/level, no two of which can be more than 30 ft. apart
Duration: instantaneous
Saving Throw: Will half (harmless) or Will half, see text
Spell Resistance: yes (harmless) or yes, see text
You channel positive energy to cure 1d8 points of damage + 1 point per Caster Level (maximum +25) on each selected creature. Mass cure light wounds deals damage to targeted undead rather than curing them. Each affected undead may attempt a Will Save for half damage.
Level: Bard 5, Cleric/Oracle 5, Druid 6, Hunter 6, Inquisitor 5, Shaman 5, Warlock 6
Components: V, S
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature/level, no two of which can be more than 30 ft. apart
Duration: instantaneous
Saving Throw: Will half (harmless) or Will half, see text
Spell Resistance: yes (harmless) or yes, see text
You channel positive energy to cure 1d8 points of damage + 1 point per Caster Level (maximum +25) on each selected creature. Mass cure light wounds deals damage to targeted undead rather than curing them. Each affected undead may attempt a Will Save for half damage.