Cure Serious Wounds
Conjuration (Healing)
Level: Alchemist 3, Artificer 3, Bard 3, Cleric/Oracle 3, Druid 4, Hunter 4, Inquisitor 3, Paladin 4, Ranger 4, Shaman 3, Warlock 4
Components: V, S
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature
Duration: instantaneous
Saving Throw: Will half (harmless), see text
Spell Resistance: yes (harmless), see text
You channel positive energy into a living creature that cures 3d8 points of damage + 1 point per Caster Level (maximum +15). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will Save to take half damage.
Level: Alchemist 3, Artificer 3, Bard 3, Cleric/Oracle 3, Druid 4, Hunter 4, Inquisitor 3, Paladin 4, Ranger 4, Shaman 3, Warlock 4
Components: V, S
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature
Duration: instantaneous
Saving Throw: Will half (harmless), see text
Spell Resistance: yes (harmless), see text
You channel positive energy into a living creature that cures 3d8 points of damage + 1 point per Caster Level (maximum +15). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will Save to take half damage.