(General)
You realize that sometimes it's a safer bet to simply get out of danger's way as fast as possible. You are able to summon a surge of adrenaline when you grab what is most dear to you and run.
Prerequisites
Strength 13,
Acrobatics 1 rank.
Benefit
Whenever you
Withdraw as a
Full-Round Action and have at least one free hand, you can pick up one unattended
Object or
Unconscious ally of your size or smaller at any point during your movement without provoking attacks of opportunity. Any additional movement performed on your turn still provokes attacks of opportunity as normal. In addition, you treat your
Strength score as 2 higher for the purpose of determining your carrying capacity.