Dark Matter Entropic Ooze

This protoplasmic creature resembles a giant amoeba, black in color. A deathly cold seems to emanate from its form.
 

Dark Matter Entropic Ooze (CR 14)

Huge Ooze (Extraplanar)
Alignment: Neutral
Initiative: -3
Senses: Blindsight 60 feet, soulsight 120 feet; Perception -5
  Speed: 20 feet (4 squares), Climb 20 feet
Space: 15 feet
 

Defense

Armor Class: 13, touch 5, flat-footed 13 (-3 Dex, +8 natural, -2 size)
Hit Points: 391 (27d8+270)
Saving Throws: Fort +19, Ref +6, Will +4
Immunity: negative energy, ooze traits
Spell Resistance: 24 (against positive energy)
 

Offense

Melee: slam +28 (2d8+15 plus Energy Drain)
Reach: 10 feet
  Special Attacks: devour soul, Energy Drain (3 levels, DC 23)
 

Statistics

StrDexConIntWisCha
31 (+10) 4 (-3) 30 (+10) - 1 (-5) 10 (+0)
Base Attack Bonus: +20
CMB +32
CMD 39 (can't be tripped)
  Feats:
  Skills: Climb +18
  Languages:
 

Special Abilities

Devour Soul (Su)

A living creature slain by an entropic ooze has its soul devoured by the ooze. Such a creature cannot be returned to life until the entropic ooze that contains its soul is slain.

Soulsight (Su)

An entropic ooze can automatically detect the location of any living creature within 120 feet. It also senses the strength of their life force automatically, as if it had cast deathwatch.
 

Ecology

Environment: Any, Negative Energy Plane
Organization: solitary
Treasure: none

  A larger, more powerful version of the standard entropic ooze is know as the dark matter entropic ooze, a massive creature that rarely leaves its home plane.
  Spellcasters who summon this creature often live (or don't live) to regret it.
  Copyright Notice Author Scott Greene.

Comments

Please Login in order to comment!