Deadfall Scorpion
Thick sheets of moss and other forest debris cling to the dark green carapace of this huge scorpion.
Deadfall Scorpion (CR 8)
Huge VerminAlignment: Neutral
Initiative: +2
Senses: Darkvision 60 feet, Tremorsense 60 feet; Perception +6
Speed: 50 feet
Space: 15 feet
Defense
Armor Class: 21, touch 10, flat-footed 19 (+2 Dex, +11 natural, -2 size)Hit Points: 95 (10d8+50)
Saving Throws: Fort +12, Ref +5, Will +5
Immunity: mind-affecting effects
Offense
Melee: 2 claws +13 (1d8+8 plus Grab), sting +13 (1d8+8 plus poison)Reach: 15 feet
Special Attacks: Constrict (1d8+8), sudden strike
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
27 (+8) | 15 (+2) | 20 (+5) | - | 14 (+2) | 2 (-4) |
CMB +17 (+21 Grapple)
CMD 29 (41 vs. Trip)
Feats: Skill Focus (Stealth)
Skills: Perception +6, Stealth +5 (+13 in forests)
- Racial Modifiers: +4 Perception, +8 Stealth (+16 in forests)
Special Abilities
Poison (Ex)
- Delivery: Sting-injury
- Fortitude Save: 20
- Frequency: 1/round for 6 rounds
- Track: Critical Strength
- Saves: 2 consecutive saves
Sudden Strike (Ex)
A deadfall scorpion is adept at moving quickly when its foes are surprised. During a surprise round, a deadfall scorpion may act as if it had a full round to act, rather than just one standard action.Ecology
Environment: Temperate ForestsOrganization: solitary or nest (2-5)
Treasure: incidental
The enormous deadfall scorpion is disturbingly stealthy for a creature of its size. So named for the creatures' habit of making their lairs amid the hollows created by deadfalls of old trees, deadfall scorpions adorn their already camouflaged carapaces with moss and old branches, then lie in wait to ambush prey when it draws near. They prefer to drag their prey back to their hidden deadfall lairs to eat, and thus incidental treasure can often be found within such a den.
A deadfall scorpion is 24 feet long and weighs 10,000 pounds.