Death Knell Aura, Greater

Necromancy [death, evil]
Level: Cleric */Oracle * 6, Inquisitor * 6, Sorcerer */Wizard * 6, Warlock * 6
Components: V, S
Casting Time: 1 Standard Action
Range: 20 ft.
Area: 20-ft.-radius emanation, centered on you
Duration: 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: yes
  This spell functions as death knell aura, except a Dying creature in the area cannot stabilize on its own and automatically takes 1 point of bleed damage on its turn each round. An Incorporeal undead or living spirit traveling outside the body (such as a person using astral projection or magic jar) within the aura at the start of its turn takes 1d8 points of damage.

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