Death's Head Jellyfish

This long-tentacled jellyfish has a wide bell with a vaguely skull-shaped pattern on it.
 

Death's Head Jellyfish (CR 1)

Small Vermin (Aquatic)
Alignment: Neutral
Initiative: +3
Senses: Darkvision 60 feet; Perception +0
  Speed: Swim 20 feet
Space: 5 feet
 

Defense

Armor Class: 14, touch 14, flat-footed 11 (+3 Dex, +1 size, +0 natural)
Hit Points: 15 (2d8+6)
Saving Throws: Fort +6, Ref +3, Will +0
Amorphous
Damage Reduction: 5/piercing or slashing
Immunity: mind-affecting effects
 

Offense

Melee: 2 tentacles +3 (1d3+1 plus poison)
Reach: 10 feet
 

Statistics

StrDexConIntWisCha
12 (+1) 17 (+3) 16 (+3) - 10 (+0) 1 (-5)
Base Attack Bonus: +1
CMB +1
CMD 14 (can't be tripped)
  Feats:
  Skills: Swim +9
  Languages:
  Special Qualities: Compression

 

Special Abilities

Poison (Ex)

Tentacle-injury; save Fort DC 14; frequency 1/ round for 6 rounds; effect 1 Con and 1 Cha; cure 2 consecutive saves. If a creature fails two consecutive saving throws, its jaw locks, its tongue swells, and its lips pull back, making speech impossible. This condition ends when the Charisma damage is healed.
 

Ecology

Environment: Any Oceans
Organization: solitary, pack (2-5), or bloom (6-13)
Treasure: none

  Most common in warm or temperate waters, the death's head jellyfish is an aggressive predator. The creature derives its name from the pattern on its 4-foot-wide bell and from the poison it delivers with its tentacles.
  Those unfortunate enough to be subjected to this toxin develop rigor of the facial muscles that results in a wide-eyed grimace if left untreated.