Death's Head Jellyfish
This long-tentacled jellyfish has a wide bell with a vaguely skull-shaped pattern on it.
Death's Head Jellyfish (CR 1)
Small Vermin (Aquatic)Alignment: Neutral
Initiative: +3
Senses: Darkvision 60 feet; Perception +0
Speed: Swim 20 feet
Space: 5 feet
Defense
Armor Class: 14, touch 14, flat-footed 11 (+3 Dex, +1 size, +0 natural)Hit Points: 15 (2d8+6)
Saving Throws: Fort +6, Ref +3, Will +0
Amorphous
Damage Reduction: 5/piercing or slashing
Immunity: mind-affecting effects
Offense
Melee: 2 tentacles +3 (1d3+1 plus poison)Reach: 10 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | - | 10 (+0) | 1 (-5) |
CMB +1
CMD 14 (can't be tripped)
Feats:
Skills: Swim +9
Languages:
Special Qualities: Compression
Special Abilities
Poison (Ex)
Tentacle-injury; save Fort DC 14; frequency 1/ round for 6 rounds; effect 1 Con and 1 Cha; cure 2 consecutive saves. If a creature fails two consecutive saving throws, its jaw locks, its tongue swells, and its lips pull back, making speech impossible. This condition ends when the Charisma damage is healed.Ecology
Environment: Any OceansOrganization: solitary, pack (2-5), or bloom (6-13)
Treasure: none
Most common in warm or temperate waters, the death's head jellyfish is an aggressive predator. The creature derives its name from the pattern on its 4-foot-wide bell and from the poison it delivers with its tentacles.
Those unfortunate enough to be subjected to this toxin develop rigor of the facial muscles that results in a wide-eyed grimace if left untreated.