Death's Head Jellyfish
This long-tentacled jellyfish has a wide bell with a vaguely skull-shaped pattern on it.
Death's Head Jellyfish (CR 1)
Small Vermin (Aquatic)Alignment: Neutral
Initiative: +3
Senses: Darkvision 60 feet; Perception +0
Speed: Swim 20 feet
Space: 5 feet
Defense
Armor Class: 14, touch 14, flat-footed 11 (+3 Dex, +1 size, +0 natural)Hit Points: 15 (2d8+6)
Saving Throws: Fort +6, Ref +3, Will +0
Amorphous
Damage Reduction: 5/piercing or slashing
Immunity: mind-affecting effects
Offense
Melee: 2 tentacles +3 (1d3+1 plus poison)Reach: 10 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | - | 10 (+0) | 1 (-5) |
CMB +1
CMD 14 (can't be tripped)
Feats:
Skills: Swim +9
Languages:
Special Qualities: Compression
Special Abilities
Poison (Ex)
- Delivery: Tentacle-injury
- Fortitude Save: 14
- Frequency: 1/round for 6 rounds
- Track: Mild Constitution, Mild Charisma
- Saves: 2 consecutive saves
If a creature fails two consecutive saving throws, its jaw locks, its tongue swells, and its lips pull back, making speech impossible. This condition ends when the poison track is returned to healthy..
Ecology
Environment: Any OceansOrganization: solitary, pack (2-5), or bloom (6-13)
Treasure: none
Most common in warm or temperate waters, the death's head jellyfish is an aggressive predator. The creature derives its name from the pattern on its 4-foot-wide bell and from the poison it delivers with its tentacles.
Those unfortunate enough to be subjected to this toxin develop rigor of the facial muscles that results in a wide-eyed grimace if left untreated.