Deer

The elegant creature raises it head revealing a majestic rack of antlers. It has a tawny brown hide and small black hooves.
 

Deer (CR 1/4)

Medium Animal
Alignment: Neutral
Initiative: +2
Senses: Low-Light Vision, Scent; Perception +10
  Speed: 40 feet
Space: 5 feet
 

Defense

Armor Class: 14, touch 13, flat-footed 11 (+2 Dex, +1 dodge, +1 natural)
Hit Points: 11 (2d8+2)
Saving Throws: Fort +4, Ref +5, Will +2
 

Offense

Melee: gore +2 (1d6+1), 2 hooves -3 (1d4)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
12 (+1) 15 (+2) 12 (+1) 2 (-4) 14 (+2) 6 (-2)
Base Attack Bonus: +1
CMB +2
CMD 15 (19 vs. Trip)
  Feats: Dodge, Run
  Skills: Acrobatics +2 (+6 jump), Perception +10, Stealth +10 (+14 in forests), Swim +5 Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Temperate Forests
Organization: solitary, mated pair, herd (2-20)
Treasure: none

  Shy and wary, deer range from the arctic to the tropics. They are very flexible creatures, adapting easily to their climate and able to survive in all but the harshest of temperatures. Deer are very flexible in their diets as well, able to exist on plants, insects, fish, and even dead birds. Deer are excellent swimmers and have been known to swim to a distance of five miles in the water. These statistics represent the typical white-tailed deer; they can also be used to represent other deer-like animals such as caribou and antelope.
  Deer attack with their hooves or antlers. Antelopes, when defending their herd, attack by charging an opponent and butting with their horns (gore). The gore attack only applies to bucks with antlers.
  Black-Tailed Deer
  The statistics above can be used to represent the average black-tailed deer as well, with a few minor changes. The black-tailed deer prefers plains, hills, and other open ground as its habitat. It has a +4 racial bonus on Acrobatics checks when jumping. In combat, a black-tailed deer jumps about in an effort to confuse its attackers before stotting (hopping) away.
  Copyright Notice Author Scott Greene.

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