Defending Bone

Necromancy
Level: Artificer * 2, Cleric */Oracle * 2, Inquisitor * 2, Magus * 2, Sorcerer */Wizard * 2, Warlock * 2
Components: V, S, F (a Medium creature's skull or femur), DF
Casting Time: 1 Standard Action
Range: personal
Target: you
Duration: 1 hour/level or until discharged
Saving Throw: -
Spell Resistance: -
  You animate a bone with necromantic energy, giving it the power to float near your body and interpose itself against physical attacks. This gives you Damage Reduction 5/bludgeoning.
  Once the bone has prevented a total of 5 points of damage per Caster Level (maximum 50 points), it is destroyed and the spell is discharged. This spell has no effect if you have Damage Reduction from another source.

Contents


Powered by World Anvil