Degenerate Serpentfolk
This serpentine humanoid has bright scaly skin, a long sinuous tail, and a fanged serpent's head.
Degenerate Serpentfolk (CR 4)
Medium Monstrous HumanoidAlignment: Neutral Evil
Initiative: +5
Senses: Darkvision 60 feet, Scent; Perception +13
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 18, touch 11, flat-footed 17 (+1 Dex, +7 natural)Hit Points: 47 (5d10+20)
Saving Throws: Fort +7, Ref +5, Will +5
Immunity: mind-affecting effects, paralysis, poison
Spell Resistance: 15
Offense
Melee: dagger +10 (1d4+5/19-20), bite +6 (1d6+2 plus poison)Reach: 5 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 19 (+4) | 4 (-3) | 13 (+1) | 6 (-2) |
CMB +10
CMD 21
Feats: Great Fortitude, Improved Initiative, Weapon Focus (bite)
Skills: Escape Artist +9, Perception +13
- Racial Modifiers: +8 Escape Artist, +4 Perception
Special Abilities
Poison (Ex)
- Delivery: Bite-injury
- Fortitude Save: 16
- Frequency: 1/round for 6 rounds
- Track: Moderate Strength
- Saves: 2 saves
Ecology
Environment: Any Forests or UndergroundOrganization: solitary, pair, or cult (3-12)
Treasure: NPC gear (dagger, other treasure)
The majority of serpentfolk today are degenerates who have devolved to the point of primeval savagery and have lost much of their magical legacy-more civilized serpentfolk generally regard these degenerates with shame and disdain.
Degenerates are 5 feet tall but weigh 200 pounds.
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