Degenerate Serpentfolk

This serpentine humanoid has bright scaly skin, a long sinuous tail, and a fanged serpent's head.
 

Degenerate Serpentfolk (CR 4)

Medium Monstrous Humanoid
Alignment: Neutral Evil
Initiative: +5
Senses: Darkvision 60 feet, Scent; Perception +13
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 18, touch 11, flat-footed 17 (+1 Dex, +7 natural)
Hit Points: 47 (5d10+20)
Saving Throws: Fort +7, Ref +5, Will +5
Immunity: mind-affecting effects, paralysis, poison
Spell Resistance: 15
 

Offense

Melee: dagger +10 (1d4+5/19-20), bite +6 (1d6+2 plus poison)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
20 (+5) 13 (+1) 19 (+4) 4 (-3) 13 (+1) 6 (-2)
Base Attack Bonus: +5
CMB +10
CMD 21
  Feats: Great Fortitude, Improved Initiative, Weapon Focus (bite)
  Skills: Escape Artist +9, Perception +13 Languages: Aklo, Common, Draconic, Undercommon; telepathy 100 ft.
 

Special Abilities

Poison (Ex)

Bite-injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d2 Str; cure 2 saves. The save DC is Constitution-based.
 

Ecology

Environment: Any Forests or Underground
Organization: solitary, pair, or cult (3-12)
Treasure: NPC gear (dagger, other treasure)

  The majority of serpentfolk today are degenerates who have devolved to the point of primeval savagery and have lost much of their magical legacy-more civilized serpentfolk generally regard these degenerates with shame and disdain.
  Degenerates are 5 feet tall but weigh 200 pounds.

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