Deinonychus

This brightly colored dinosaur exudes a dangerous ferocity. Each foot is armed with a large, sickle-shaped claw.
 

Deinonychus (CR 3)

Medium Animal
Alignment: Neutral
Initiative: +6
Senses: Low-Light Vision, Scent; Perception +14
  Speed: 60 feet
Space: 5 feet
 

Defense

Armor Class: 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
Hit Points: 34 (4d8+16)
Saving Throws: Fort +8, Ref +6, Will +2
 

Offense

Melee: 2 talons +5 (1d8+2),bite +5 (1d6+2), foreclaws +0 (1d4+1)
Reach: 5 feet
  Special Attacks: Pounce
 

Statistics

StrDexConIntWisCha
15 (+2) 15 (+2) 19 (+4) 2 (-4) 12 (+1) 14 (+2)
Base Attack Bonus: +3
CMB +5
CMD 17
  Feats: Improved Initiative, Run
  Skills: Acrobatics +10 (+22 jump), Perception +14, Stealth +15 Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Warm Forests
Organization: solitary, pair, or pack (3-12)
Treasure: none

  As swift and agile as it is deadly, the deinonychus is a pack hunter, running with several of its kind to take down prey and rip it apart with their gutting talons. You can apply the young simple template to create statistics for smaller, more agile velociraptors.
  Conversely, you can either increase the deinonychus to Large size and its Hit Dice to 8 or simply apply the giant and advanced simple templates to create a formidable megaraptor.
  Elasmosaurus Companions
  Starting Statistics: Size Medium; Speed 20 ft., swim 50 ft.; AC +2 natural armor; Attack bite (1d8 Ability Scores Str 10, Dex 18, Con 12, Int 2, Wis 13, Cha 9; Special Qualities low-light vision, scent.
  4th-Level Advancement: Size Large; AC +3 natural armor; Attack bite (2d6 Ability Scores Str +8, Dex -2, Con +4.