Deinotherium

This creature resembles an elephant, though it has a shorter, thicker trunk and sharp, downward-curving tusks.
 

Deinotherium (CR 7)

Huge Animal
Alignment: Neutral
Initiative: -1
Senses: Low-Light Vision, Scent; Perception +11
  Speed: 30 feet
Space: 15 feet
 

Defense

Armor Class: 19, touch 7, flat-footed 19 (-1 Dex, +12 natural, -2 size)
Hit Points: 92 (8d8+56)
Saving Throws: Fort +12, Ref +5, Will +5
 

Offense

Melee: gore +13 (2d6+9), slam +13 (1d8+9)
Reach: 15 feet
  Special Attacks: sweep, Trample (2d8+13, DC 23)
 

Statistics

StrDexConIntWisCha
29 (+9) 9 (-1) 22 (+6) 2 (-4) 13 (+1) 4 (-3)
Base Attack Bonus: +6
CMB +17
CMD 26 (30 vs. Trip)
  Feats: Endurance, Iron Will, Toughness
  Skills: Perception +11, Swim +13
  Languages:
 

Special Abilities

Sweep (Ex)

A deinotherium can sweep a target with its downward-curving tusks and knock the victim to the ground. As part of a charge, a deinotherium can move up to twice its base speed in a straight line and make a gore attack at any point during its movement. If this attack is successful, the target is knocked prone and the deinotherium can deal damage with its trample attack before continuing its movement.
 

Ecology

Environment: Any Forests or Plains
Organization: solitary, pair, or family (2 adults and 1 calf)
Treasure: none

  Deinotheriums are regal beasts of the same evolutionary family as the elephant, though with a shorter temper that far exceeds that of their more docile cousins. These creatures are known to attack with very little provocation, charging and sweeping a target under their gigantic feet to trample it to death. A typical deinotherium stands approximately 12 feet tall at the shoulder, measures 25 feet from trunk to tail, and weighs 30,000 pounds.
  While deinotheriums are herbivores, their quick tempers have given them a reputation as man-eaters. The downward-swooping tusks under a deinotherium's mouth are used to dig for roots and tubers that it can scoop up and devour using its prehensile trunk. It also uses its curved tusks to hook tree branches and pull them close to allow for easier feeding. The trunk itself is much shorter and wider than that of an elephant, and its huge nasal passages give the creature an acute sense of smell.
  Deinotheriums are not herd creatures, generally grouping only into small family packs of a calf and its parents. A mother usually gives birth to only a single calf, and will fiercely protect it well into its adult life. The father remains with the mother and calf until the calf reaches maturity, then leaves to find a new mate.
  Deinotherium Companions
  Starting Statistics: Size Medium; Speed 30 ft.; AC +4 natural; Attack slam (1d6), gore (1d8 Ability Scores Str 14, Dex 10, Con 15, Int 2, Wis 13, Cha 3; Special Qualities low-light vision, scent.
  7th-Level Advancement: Size Large; AC +2 natural; Attack slam (1d8), gore (2d6 Ability Scores Str +8, Dex -2, Con +4; Special Qualities sweep, trample.

Contents


Comments

Please Login in order to comment!
Powered by World Anvil