Demiurge

This entity appears as a humanoid with sunken nose, hollow eye sockets, and sickly pale white, semi-transparent flesh. Its hair is unkempt and dirty, and its clothes are nothing more than rags that hang loosely from its translucent form.
 

Demiurge (CR 6)

Medium Undead (Incorporeal)
Alignment: Chaotic Evil
Initiative: +6
Senses: Darkvision 60 feet; Perception +14
Aura: unnatural aura (30 feet)
  Speed: Fly 40 feet (good)
Space: 5 feet
 

Defense

Armor Class: 16, touch 16, flat-footed 14 (+2 Dex, +4 deflection, +0 natural)
Hit Points: 68 (8d8+32)
Saving Throws: Fort +6, Ref +6, Will +8
Incorporeal
Immunity: undead traits
Spell Resistance: 17
Weaknesses: vulnerability to iron
 

Offense

Melee: Incorporeal touch +8 (1d4 cold)
Reach: 5 feet
  Special Attacks: soul touch, transfixing gaze
 

Statistics

StrDexConIntWisCha
- 15 (+2) - 14 (+2) 14 (+2) 18 (+4)
Base Attack Bonus: +6
CMB +8
CMD 18
  Feats: Alertness, Combat Reflexes, Improved Initiative, Lightning Reflexes
  Skills: Bluff +10, Fly +16, Intimidate +14, Perception +14, Sense Motive +14, Stealth +12, Survival +9
  Languages:
 

Special Abilities

Soul Touch (Su)

A demiurge can damage a creature's soul by moving through a space occupied by the creature. This is a standard action that does not provoke an attack of opportunity. The target can resist the attack by succeeding on a DC 18 Will save. If the save fails, the target dies as the shock of unlife permeates its soul. If the save succeeds, that creature cannot be affected again by the same demiurge's soul touch for one day. This is a death effect. The save DC is Charisma-based.

Transfixing Gaze (Su)

Any creature within 30 feet meeting the demiurge's gaze must succeed on a DC 18 Will save or be transfixed for one minute as if affected by a hold person spell (caster level 10th). An affected creature can attempt a new save each round to break the effects.

Vulnerability to Iron (Ex)

A cold iron weapon ignores the demiurge's incorporeal state and deals normal damage.
 

Ecology

Environment: Any
Organization: solitary
Treasure: standard

  The demiurge is the undead spirit of an evil human returned from the grave with a wrathful vengeance against all living creatures that enter its domain.
  The demiurge is very territorial, usually haunting an area of up to three square miles from its place of death.
  Copyright Notice Author Scott Greene.

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