Desert Raider
Desert raiders constantly threaten caravans that cross vast, desolate expanses. Some desert raiders are tribespeople who raid to supplement their hardscrabble existence, while others are career thieves who take to the desert to avoid the noose. To survive, a desert raider must learn the secrets of the deserts and become inured to their dangers.
Though most often associated with hot deserts, desert raiders can also operate in tundra, where sunlight on snow can blind as easily as on sand.
Class Skills: A desert raider adds Knowledge (geography) and Survival to their list of class skills instead of Knowledge (dungeoneering) and Swim.
This alters the rogue’s class skills.
This replaces trapfinding.
This replaces the rogue talent gained at 2nd level.
This replaces trap sense.
Rogue Talents: The following rogue talents complement the desert raider archetype: fast stealth, getaway artist, ledge walker, rogue crawl, stand up, surprise attack.
Advanced Talents: The following advanced rogue talents complement the desert raider archetype: hide in plain sight, stealthy sniper.
Though most often associated with hot deserts, desert raiders can also operate in tundra, where sunlight on snow can blind as easily as on sand.
Class Skills: A desert raider adds Knowledge (geography) and Survival to their list of class skills instead of Knowledge (dungeoneering) and Swim.
This alters the rogue’s class skills.
Desert Tracker (Ex)
A desert raider is immune to the Dazzled condition. A desert raider adds half their level (minimum 1) as a bonus on Survival skill checks to follow or identify tracks in desert terrain.This replaces trapfinding.
Sun at Your Back (Ex)
At 2nd level, a desert raider can use the reflected light of the blinding sun to conceal their presence. A desert raider in bright light can attempt Stealth checks without cover or concealment but takes a –5 penalty on their check. The desert raider cannot use this ability to hide from creatures immune to the Blinded or Dazzled conditions.This replaces the rogue talent gained at 2nd level.
Light Step (Ex)
At 3rd level, the DC of Survival checks to track the desert raider increase by 3. In addition, they gain a +1 bonus on Perception checks to avoid being surprised by a foe. The DC increase and the bonus on Perception checks increase by 1 every 3 rogue levels thereafter (to a maximum increase of 8 and a maximum bonus of +6 at 18th level).This replaces trap sense.
Rogue Talents: The following rogue talents complement the desert raider archetype: fast stealth, getaway artist, ledge walker, rogue crawl, stand up, surprise attack.
Advanced Talents: The following advanced rogue talents complement the desert raider archetype: hide in plain sight, stealthy sniper.
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