Detect Anxieties
Divination [mind-affecting]
Level: Antipaladin* 2, Artificer * 3, Bard * 3, Cleric */Oracle * 3, Inquisitor * 3, Paladin * 3, Sorcerer */Wizard * 3, Warlock * 3
Components: V, S, F/DF (a medallion)
Casting Time: 1 Standard Action
Range: 60 ft.
Area: 60 ft. cone-shaped emanation
Duration: concentration, up to 1 minute/level (D)
Saving Throw: Will negates, see text
Spell Resistance: no
You sense significant anxieties of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not. The amount of information revealed depends on how long you study a particular area or subject.
Each round, you can turn to detect anxieties in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Level: Antipaladin* 2, Artificer * 3, Bard * 3, Cleric */Oracle * 3, Inquisitor * 3, Paladin * 3, Sorcerer */Wizard * 3, Warlock * 3
Components: V, S, F/DF (a medallion)
Casting Time: 1 Standard Action
Range: 60 ft.
Area: 60 ft. cone-shaped emanation
Duration: concentration, up to 1 minute/level (D)
Saving Throw: Will negates, see text
Spell Resistance: no
You sense significant anxieties of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not. The amount of information revealed depends on how long you study a particular area or subject.
- 1st Round: Presence or absence of anxieties (from creatures with Intelligence scores of 1 or higher).
- 2nd Round: Number of thinking minds and the Wisdom score and current degree of Fear (Shaken, Frightened, Panicked, Cowering, or Paralyzed with Fear) of each. If the highest Wisdom score is 26 or higher (and at least 10 points higher than your own Wisdom score), you are Stunned for 1 round and the spell ends. This spell does not let you determine the location of the thinking minds if you can't see the creatures whose anxieties you are detecting.
- 3rd Round: Most pressing current anxiety of any mind in the area. A target's Will Save prevents you from reading its anxieties, and you must cast detect anxieties again to have another chance. Presenting a creature with the threat of its anxiety grants you a +2 bonus (or higher, at the GM's discretion) on checks to Intimidate that creature.
Each round, you can turn to detect anxieties in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.