Detect Desires
Divination [mind-affecting]
Level: Antipaladin* 2, Artificer * 3, Bard * 2, Cleric */Oracle * 3, Inquisitor * 3, Paladin * 3, Sorcerer */Wizard * 3, Warlock * 3
Components: V, S, F/DF (a medallion)
Casting Time: 1 Standard Action
Range: 60 ft.
Area: 60 ft. cone-shaped emanation
Duration: concentration, up to 1 minute/level (D)
Saving Throw: Will negates, see text
Spell Resistance: no
This spell functions as per detect thoughts, except you sense significant desires of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not. Instead of Intelligence, the second round of concentration reveals each mind's Charisma score. If the highest Charisma score is 26 or higher (and at least 10 points higher than your own Charisma score), you are Stunned for 1 round and the spell ends. Instead of surface thoughts, the third round of concentration reveals the most pressing current desire of any mind in the area (Will negates). Presenting a creature with an opportunity to fulfill a significant desire grants you a +2 Circumstance Bonus (or higher, at the GM's discretion) on Diplomacy checks to influence it.
significant desires of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not. The amount of information revealed depends on how long you study a particular area or subject.
Each round, you can turn to detect desires in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Level: Antipaladin* 2, Artificer * 3, Bard * 2, Cleric */Oracle * 3, Inquisitor * 3, Paladin * 3, Sorcerer */Wizard * 3, Warlock * 3
Components: V, S, F/DF (a medallion)
Casting Time: 1 Standard Action
Range: 60 ft.
Area: 60 ft. cone-shaped emanation
Duration: concentration, up to 1 minute/level (D)
Saving Throw: Will negates, see text
Spell Resistance: no
This spell functions as per detect thoughts, except you sense significant desires of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not. Instead of Intelligence, the second round of concentration reveals each mind's Charisma score. If the highest Charisma score is 26 or higher (and at least 10 points higher than your own Charisma score), you are Stunned for 1 round and the spell ends. Instead of surface thoughts, the third round of concentration reveals the most pressing current desire of any mind in the area (Will negates). Presenting a creature with an opportunity to fulfill a significant desire grants you a +2 Circumstance Bonus (or higher, at the GM's discretion) on Diplomacy checks to influence it.
significant desires of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not. The amount of information revealed depends on how long you study a particular area or subject.
- 1st Round: Presence or absence of desires (from creatures with Intelligence scores of 1 or higher).
- 2nd Round: Number of thinking minds and the Charisma score of each. If the highest Charisma score is 26 or higher (and at least 10 points higher than your own Charisma score), you are Stunned for 1 round and the spell ends. This spell does not let you determine the location of the thinking minds if you can't see the creatures whose desires you are detecting.
- 3rd Round: Most pressing current desire of any mind in the area. A target's Will Save prevents you from reading its desires, and you must cast detect desires again to have another chance. Presenting a creature with an opportunity to fulfill a significant desire grants you a +2 Circumstance Bonus (or higher, at the GM's discretion) on Diplomacy checks to influence it.
Each round, you can turn to detect desires in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.