Detect Poison
Divination
Level: Artificer 0, Cleric/Oracle 0, Druid 0, Hunter 0, Inquisitor 0, Paladin 1, Ranger 1, Shaman 0, Sorcerer/Wizard 0
Components: V, S
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Area: one creature, one object, or a 5-ft. cube
Target: one creature, one object, or a 5-ft. cube
Duration: instantaneous
Saving Throw: None
Spell Resistance: no
You determine whether a creature, Object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Level: Artificer 0, Cleric/Oracle 0, Druid 0, Hunter 0, Inquisitor 0, Paladin 1, Ranger 1, Shaman 0, Sorcerer/Wizard 0
Components: V, S
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Area: one creature, one object, or a 5-ft. cube
Target: one creature, one object, or a 5-ft. cube
Duration: instantaneous
Saving Throw: None
Spell Resistance: no
You determine whether a creature, Object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.