Devouring Mist
This drifting nightmare resembles a cloud of dark red vapor about 10 ft. in diameter.
Devouring Mist (CR 10)
Large Undead (Swarm)Alignment: Neutral Evil
Initiative: +4
Senses: Darkvision 60 feet; Perception +26
Speed: Fly 40 feet (perfect)
Space: 10 feet
Defense
Armor Class: 14, touch 14, flat-footed 9 (+4 Dex, +1 dodge, -1 size)Hit Points: 133 (14d12+42)
Saving Throws: Fort +9, Ref +10, Will +12
Channel Resistance +4, swarm traits
Immunity: undead traits, weapon damage
Spell Resistance: 24
Weaknesses: swarm traits
Offense
Melee: swarm (blood drain)Reach: 0 feet
Special Attacks: create spawn, Distraction (DC 20)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
1 (-5) | 19 (+4) | - | 8 (-1) | 16 (+3) | 16 (+3) |
CMB -
CMD -
Feats: Dodge, Great Fortitude, Improved Channel Resistance, Lightning Reflexes, Skill Focus (Perception), Skill Focus (Stealth)
Skills: Fly +27, Perception +26, Stealth +23 (+33 in the Bloodways)
- Racial Modifiers: +10 circumstance bonus on Stealth checks while in the red mists of the Bloodways
Special Abilities
Blood Drain (Ex)
Creatures in the devouring mist's space at the end of its movement each round take 1d4 points of Constitution damage as it siphons blood out of the victim's body. For every point so drained, the devouring mist heals 5 hit points of damage. Creatures without blood take no damage from the devouring mist.Create Spawn (Su)
Any creature slain by a devouring mist rises as a vampire spawn in 1d4 days, unless the remains are blessed. If the victim had more than 5 hit dice, there is a 1% chance per hit die that it arises as a full-fledged vampire instead, or a 5% chance per hit die if the victim was of the humanoid type.Ecology
Environment: UndergroundOrganization: solitary
Treasure: none
Spawned of the dreams of the Bloodwraith, devouring mists are undead composed of equal parts blood and malice, wedded together by negative energy. They drift the halls of the Bloodways, looking for living prey to feed on and torment. When they strike, they surround their enemies and draw their blood from their bodies.
Devouring mists are possessed of a malicious cunning. They are quite capable of blending into the mists of the Bloodways so as to take their prey unaware. They may also follow creatures for a time and attack when they are distracted or preoccupied. A devouring mist may even stalk its prey over hours or even days, striking again and again, in effect milking them of blood.
Devouring mists do not speak, nor can they be communicated with.
Credit Originally appearing in Rappan Athuk Reloaded (© Necromancer Games, 2006)
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