Dimorphodon

The head of this colorful red and purple flying reptile is overly large, and its jaws are lined with tiny sharp teeth.
 

Dimorphodon (CR 1)

Medium Animal
Alignment: Neutral
Initiative: +3
Senses: Low-Light Vision, Scent; Perception +5
  Speed: 10 feet, Fly 30 feet (average)
Space: 5 feet
 

Defense

Armor Class: 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)
Hit Points: 11 (2d8+2)
Saving Throws: Fort +4, Ref +6, Will +1
 

Offense

Melee: bite +3 (1d6+3 plus poison)
Reach: 5 feet
  Special Attacks: poison
 

Statistics

StrDexConIntWisCha
15 (+2) 17 (+3) 12 (+1) 2 (-4) 13 (+1) 12 (+1)
Base Attack Bonus: +1
CMB +3
CMD 16
  Feats: Fly-by Attack
  Skills: Fly +7, Perception +5
  Languages:
 

Special Abilities

Poison (Ex)

Bite-injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.
 

Ecology

Environment: Warm Coasts or Forests
Organization: solitary, pair, or flock (3-9)
Treasure: none

  The dimorphodon's jaws contain two separate rows teeth: several large fangs near the front (used to grip prey and inject poison) and numerous smaller, sharp teeth along the rest of the jaw. Dimorphodons are known for being easy to train. Handle Animal checks to train dimorphodons are attempted with a +4 bonus, and a dimorphodon can know one bonus trick chosen by its trainer once the creature has been fully domesticated.
  A dimorphodon's wingspan is between 4 and 5 feet long.
  Dimorphodon Companions
  Starting Statistics: Size Small; Speed 10 ft., fly 80 ft. (clumsy AC +1 natural armor; Attack bite (1d4 Ability Scores Str 8, Dex 15, Con 12, Int 2, Wis 14, Cha 6; SQ low-light vision, scent.
  4th-Level Advancement: Attack bite (1d6 Ability Scores Str +2, Con +2; Special Attacks poison ( frequency 1 round (6 effect 1 Str damage; cure 1 save, Con-based DC).