Use this skill to change your appearance or someone else's. The effort requires at least a few props, some makeup, and some time. The use of a disguise kit provides a +2
Circumstance Bonus to a Disguise check. A disguise can include an apparent change of height or weight of no more than one-tenth the original.
You can also use Disguise to impersonate people, either individuals or types. For example, you might, with little or no actual disguise, make yourself seem like a traveller even if you're a local.
Check
Your Disguise check result determines how good the disguise is, and it is opposed by others'
Perception check results. If you don't draw any attention to yourself, others do not get to make
Perception checks. If you come to the attention of people who are suspicious (such as a guard who is watching commoners walking through a city gate), it can be assumed that such observers are taking 10 on their
Perception checks.
You get only one Disguise check per use of the skill, even if several people are making
Perception checks against it. The Disguise check is made secretly, so that you can't be sure how good the result is.
The effectiveness of your disguise depends in part on how much you're attempting to change your appearance.
If you are impersonating a particular individual, those who know what that person looks like get a bonus on their
Perception checks according to the table below. Furthermore, they are automatically considered to be suspicious of you, so opposed checks are always called for.
Usually, an individual makes a
Perception check to see through your disguise immediately upon meeting you and each hour thereafter. If you casually meet many different creatures, each for a short time, check once per day or hour, using an average
Perception modifier for the group.
Disguise an object's Function: You can use this skill to temporarily change the appearance of an
Object, so that it is not immediately evident what function the
Object actually serves. This use of the skill requires time and some additional material to "dress up" the
Object.
The
Object's disguise can include an apparent change of height or weight of no more than one-tenth the original unless specially crafted accessories are utilized (possibly requiring a separate
Craft check). Your Disguise check result is opposed by the
Perception checks of anyone looking at the item, or otherwise searching in the area in question.
Creating Fake Corpses: You can attempt to disguise yourself and others in order to appear to be
Dead bodies. You cannot use the Disguise skill in this manner while being observed, and you cannot move at all while so disguised. Your Disguise check is opposed by the
Perception check of anyone who might see you.
Blending in with a group of other corpses is relatively easy. If the actual corpses in the immediate vicinity outnumber the disguised characters by at least three to one, you gain a +2 bonus on the Disguise check.
While this sort of disguise requires no special props, you generally need some splashes of blood (or similarly colored substance), grime, soot, and similar stains to pull off the disguise.
Action
Creating a disguise requires 1d3×10 minutes of work. A disguise made to appear as a corpse is a relatively quick exercise, requiring only 1d3 minutes of work.
Try Again
Yes. You may try to redo a failed disguise, but once others know that a disguise was attempted, they'll be more suspicious.
Special
Magic that alters your form, such as alter self,
Disguise Self, polymorph, or shapechange, grants you a +10 bonus on Disguise checks (see the individual spell descriptions). You must succeed on a Disguise check with a +10 bonus to duplicate the appearance of a specific individual using the veil spell. Divination magic that allows people to see through illusions (such as true seeing) does not penetrate a mundane disguise, but it can negate the magical component of a magically enhanced one.
You must make a Disguise check when you cast a simulacrum spell to determine how good the likeness is.
Skill Unlock
A character who selects this skill for the Signature Skill feat or a
Rogue who selects it for their Rogue's Edge class ability gains the following abilities when they reach the designated number of ranks in this skill:
- 5 Ranks: You can create a disguise in 1d3 minutes.
- 10 Ranks: You can create a disguise in 1d3 rounds. If you take 1d3 minutes to create your disguise, you take no penalty for disguising your gender, race, or age category.
- 15 Ranks: You can create a disguise as a Full-Round Action. You take no penalty for disguising your gender, race, or age category.
- 20 Ranks: You can create a disguise as a Standard Action, or as a Full-Round Action combined with a Bluff check to create a diversion to hide.
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