Disorienting Maneuver

(General)
Your erratic movements disorient your opponent.
 

Prerequisites

Dodge, Acrobatics 5 ranks.
 

Benefit

If you successfully use Acrobatics to tumble through an opponent's space, you gain a +2 Circumstance Bonus on attack rolls against that opponent until the start of your next turn. If you choose to make a Trip attempt against that opponent, you gain a +4 Circumstance Bonus on your Combat Maneuver Check. This bonus on Trip also lasts until the start of your next turn.
 

Required For