(General)
Your erratic movements disorient your opponent.
Prerequisites
Dodge,
Acrobatics 5 ranks.
Benefit
If you successfully use
Acrobatics to tumble through an opponent's space, you gain a +2
Circumstance Bonus on attack rolls against that opponent until the start of your next turn. If you choose to make a
Trip attempt against that opponent, you gain a +4
Circumstance Bonus on your
Combat Maneuver Check. This bonus on
Trip also lasts until the start of your next turn.