Dispel Law

Abjuration [chaotic]
Level: Antipaladin 4, Cleric/Oracle 5, Inquisitor 5, Shaman 5
Components: V, S, DF
Casting Time: 1 Standard Action
Range: touch
Target: you and a touched lawful creature from another plane, or you and an enchantment or lawful spell on a touched creature or object
Duration: 1 round/level or until discharged, whichever comes first
Saving Throw: see text
Spell Resistance: see text
  This spell functions like dispel evil, except that you are surrounded by flickering, yellow chaotic energy, and the spell affects lawful creatures and spells rather than evil ones.

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