Disrupt Undead
Necromancy
Level: Artificer 0, Inquisitor 0, Magus 0, Sorcerer/Wizard 0
Components: V, S
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Effect: ray
Duration: instantaneous
Saving Throw: None
Spell Resistance: yes You direct a ray of positive energy. You must make a ranged Touch Attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it. A flask of holy water may be used as a focus for this spell, causing it to deal 1d10 damage instead, and deal minimum damage to all undead adjacent to the target on a successful hit if they fail a Reflex Save (DC equal to the spell's DC).
Level: Artificer 0, Inquisitor 0, Magus 0, Sorcerer/Wizard 0
Components: V, S
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Effect: ray
Duration: instantaneous
Saving Throw: None
Spell Resistance: yes You direct a ray of positive energy. You must make a ranged Touch Attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it. A flask of holy water may be used as a focus for this spell, causing it to deal 1d10 damage instead, and deal minimum damage to all undead adjacent to the target on a successful hit if they fail a Reflex Save (DC equal to the spell's DC).