Dog

This small dog has a rough coat and a hungry look in its dark brown eyes.
 

Dog (CR 1/3)

Small Animal
Alignment: Neutral
Initiative: +1
Senses: Low-Light Vision, Scent; Perception +8
  Speed: 40 feet
Space: 5 feet
 

Defense

Armor Class: 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
Hit Points: 6 (1d8+2)
Saving Throws: Fort +4, Ref +3, Will +1
 

Offense

Melee: bite +2 (1d4+1)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
13 (+1) 13 (+1) 15 (+2) 2 (-4) 12 (+1) 6 (-2)
Base Attack Bonus: +0
CMB +0
CMD 11 (15 vs. Trip)
  Feats: Skill Focus (Perception)
  Skills: Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking) Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Any
Organization: solitary, pair, or pack (3-12)
Treasure: none

  The normal dog statistics presented here describe any small dog of about 20-50 pounds in weight. They can also be used for small wild canines such as coyotes, jackals, and feral dogs.
  In the wild, dogs are vicious and territorial creatures. Yet even more harrowing than a pack of wild dogs is the rabid dog. Rabies often affects animals like bats, wolverines, and rats, but the transformation of a normally friendly family pet goes through when it becomes rabid makes the dog perhaps the most notorious of the disease's classic carriers.
  A rabid creature can transmit rabies to a victim with a bite. Its CR increases by 1 (or up one step, in the case of a creature whose CR is less than 1).
  Rabies Type disease, injury; Save Fortitude DC 14 Onset 2d6 weeks; Frequency 1/day Effect 1 Con damage plus 1d3 Wis damage (minimum reduction to 1 Wis Cure 2 consecutive saves

Contents


Powered by World Anvil